... detection and identification of objects. In the defence domain, there are several applications of using virtual reality and game physics engines to re-train machine learning models using transfer learning, and for SSA this is very interesting...
... in the space environment. Technologies that provide a virtual or augmented reality space are pervasive in immersive gaming and training simulators in many industries and are becoming increasingly useful in facilitating complex surgical procedures...
... and opportunities but which incorporates a clear realisation that - to put it in simplistic terms - ‘if we do not all play the game, then in the end none of us will be able to do so’, and thus no-one will be able to garner the undoubted additional...
...the broadest selection of education-based events for students of all ages to enjoy. From sessions on coding and game design theory to writers’ workshops on storytelling and world development, Escape Velocity 2018 aimed to offer learning opportunities...
... survived on a drip feed of funding. In 1958 the Soviet Union successfully carried two dogs into orbit. America’s game plan The Saturn V was the key technical achievement that underpinned the Apollo programme In the US it had...
... the planet on a daily basis. The shrinking of our world via social media, direct messaging and collaborative games has made the Earth accessible in ways previous generations scarcely dreamed possible. Making that accessibility available...